satvilla.blogg.se

Orbiter controls
Orbiter controls









orbiter controls

How far you can orbit vertically, lower limit. If set, the interval must be a sub-interval of, with ( max - min < 2 PI ). How far you can orbit horizontally, lower limit. Range is 0 to Math.PI radians, and default is Math.PI. How far you can orbit vertically, upper limit. How far you can orbit horizontally, upper limit. This object contains references to the keycodes for controlling camera panning. How fast to pan the camera when the keyboard is used. Which will cause the vertical or horizontal rotation to be fixed at that value.Įnable or disable zooming (dollying) of the camera. Note that it is possible to disable a single axis by setting the min and max of the Default is true.Įnable or disable horizontal and vertical rotation of the camera. Note that if this is enabled, you must call () in your animation loop.Įnable or disable camera panning. Set to true to enable damping (inertia), which can be used to give a sense of weight to the controls. When set to `false`, the controls will not respond to user input. This must be passed in the constructor changing it here will

orbiter controls

The HTMLDOMElement used to listen for mouse / touch events. Default is `0.05`.Ĭall () in your animation loop. The damping inertia used if is set to `true`. Default is 2.0, which equates to 30 seconds How fast to rotate around the target if is true. Note that if this is enabled, you must call Set to true to automatically rotate around the target. : The HTML element used for event listeners.įires when the camera has been transformed by the controls. The camera must not be a child of another object, unless that object is the scene itself. : (required) The camera to be controlled. required if controls.enableDamping or toRotate are set to true

ORBITER CONTROLS MANUAL

controls.update() must be called after any manual changes to the camera's transform tSize( window.innerWidth, window.innerHeight ) ĭ( renderer.domElement ) Ĭonst camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 ) Ĭonst controls = new OrbitControls( camera, renderer.domElement ) Import from 'three/addons/controls/OrbitControls.js' Ĭonst renderer = new THREE.WebGLRenderer() is an add-on, and must be imported explicitly. Include the file separately in your HTML. To use this, as with all files in the /examples directory, you will have to Orbit controls allow the camera to orbit around a target.











Orbiter controls